Top Tip: “Don’t be afraid to experiment with your augmentations. For example, if you have the PEPS (pulsed energy projectile) gun-arm, you can use it to throw a grenade back at an enemy”
MY LATEST GAME: “DEUS EX: MANKIND DIVIDED“
This is the sequel to Deus Ex: Human Revolution, which explored the potential of augmentation in society; in Mankind Divided, augmented citizens are now seen as a threat.
All your choices have repercussions, from small to game-changing. Do you fight or stealth your way through? Hack security or convince people to help? I like that we’re talking about human beings. It’s what makes the franchise special to me.
Jean-François Dugas, executive game director of Deus Ex: Mankind Divided, reveals the games that inspired him:
- Gabriel Knight
- GTA V
- F1 Racing Simulation
THE FIRST GAME I EVER PLAYED: “PONG“
Sports; 1972; arcade
I have a distant memory of playing Pong in the late ’70s, but I vividly remember spending hours on Pac-Man on Coleco’s Mini Arcade system with my dad. My first co-op experience!
Then my attention shifted to Phoenix on the Atari 2600. It was the most beautiful game I’d ever seen, and those big birds swooping down the screen captured my imagination.
THE GAME I’D TAKE TO A DESERT ISLAND: “GTA V“
Open-world adventure; 2013; PS3/Xbox 360
If I had to pick a sports title, I’d go for MLB The Show 16, because it nails baseball like no game ever has before. But my non-sports choice would be GTA V, because after finishing the story I’d still find new ways to challenge myself in this incredible sandbox game.
THE GAME THAT MOST INSPIRED ME: “gabriel knight“
Adventure; 1993; PC
I’m mostly talking about the first two in the series. It had adventure, mystery, intriguing characters and, very importantly, mature plots about aspects of world history such as voodoo and the lineage of Christ.
THE FIRST GAME I WORKED ON: “F1 RACING SIMULATION“
Racing; 1997; PC
I started out in summer ’97 as a tester on this game, before taking my first project as a designer on Monaco Grand Prix for the N64 and PlayStation. I had to read through all the FIA rules, which was a long and painful process, but I also got to learn the basics of game design.
WILD STEERS: Raise your game with a top-of-the-class driving controller